Showing posts with label Portal. Show all posts
Showing posts with label Portal. Show all posts

Thursday, September 6, 2012

"Love is Over": The Concept of Reward and Punishment through Music

One of the driving forces (and biggest points of contention) in video games is the fact that they're rooted in a reward-based system. If the player does well, the game ensures that the player feels good about himself or herself. These rewards differ from genre to genre: in role-playing games, the player may gain a tremendous amount of experience or find a rare, powerful item, while in adventure games the player may be treated to some new dialogue to enhance their experience. This concept also applies to music. When the player reaches the end of a level, solves a puzzle, or discovers something new, a victory tune often plays.

And sometimes, the characters raise the roof.

Conversely, if the player does poorly, the game is sure to indicate his or her shortcomings through the use of music. These musical cues generally activate when the player dies, fails a mission, loses a race, etc., and the most extreme of these cases is the dreaded "Game Over" screen, indicating the ultimate failure in the game. But how do these musical clips interact with the player? What purpose do they serve other than a reinforcement of the visual indication of gain or loss?

Thursday, June 9, 2011

Bridging the Gap: When Video Game Music and Popular Music Collide

Sometimes it's hard to explain what appeal video game music has. Part of it is its versatility: video game music can come from any genre, and it often creates its own genre to enhance the experience. In this way, it emulates popular music and its continuous evolution. Sometimes, though, both of them overlap; composers for video games use pieces of popular music to add a deeper significance to the moment, or songs originally composed for video games become so popular that they permeate our culture.