And sometimes, the characters raise the roof.
Conversely, if the player does poorly, the game is sure to indicate his or her shortcomings through the use of music. These musical cues generally activate when the player dies, fails a mission, loses a race, etc., and the most extreme of these cases is the dreaded "Game Over" screen, indicating the ultimate failure in the game. But how do these musical clips interact with the player? What purpose do they serve other than a reinforcement of the visual indication of gain or loss?